Location: Twin Cities, MN
Born: 6 June 1991
No, seriously. You're very pretty.
Gif Image: http://i.imgur.com/nuiN8j8.png
Occupation: Gundam Pilot
Plotter: No Information
Theme Song: No Information
Mobile Weapon: http://msredeemer.jcink.net/index.php?showtopic=67&view=getnewpost
Joined: 12-August 14
Last Seen: Jan 4 2018, 09:10 PM
Local Time: No Information
194 posts (0.1 per day)
( 21.48% of total forum posts )
Sep 21 2015, 01:43 PM
In the year 2044, the world experiences a global economic collapse due to ever depleting oil reserves. Prices for general goods skyrocket, as the market tries anything and everything to recover from the funds lost in the event. Strikes and riots ensue, and crime reaches an all time high. Billions across the planet are left unemployed as businesses, no longer to sustain themselves, begin to shut down. The rich take what they can - with corporate leaders and politicians finding it easy to live comfortably. The direct result of this is all out anarchy. Later that year, the United Nations holds a conference of the world’s leaders with the intent of coming to a solution to the economy’s condition.
Vernier Ebonheart, the President of France, proposes alternatives that would move the nations of Earth from their dependence on oil - as well as redistribute the world’s wealth to help boost the economy. Then Prime Minister of North America, James Cullen, openly rejected this proposal - positing that with the global economy relying so much on oil, finding alternatives would be time-consuming and cost more money than most nations had as a result of the collapse. Instead, he proposed mass hydraulic fracturing of shale rock to release natural gases, thus allowing the nations to continue to produce oil. Those who took Ebonheart’s side of the debate immediately shot down this proposal, citing such facts as the hundreds of chemicals used in the fracturing process that would be detrimental to public health, among other things.
The outcome of this disagreement, seen by most as a battle between the well-being of the public versus corporate greed, was the Great UN Schism. A large portion of the United Nations, led by Vernier, would sign a document that would become known as the Ebonheart Pact. The Pact quickly adopted strong social policies drawn up by Vernier himself, and within a year the Ebonheart nations experience unparalleled growth and prosperity. Crime drops down to almost 0%, literacy as high as 99.7%, and no lower or middle classes. Tensions began to mount between Ebonheart and the United Nations, which was now under the leadership of James Cullen. This tension resulted in the Gaza Conflict, a “battle” in which both sides stared down one another for a full 72 hours. Due to weapons not being fired, no casualties were experienced and the tense air eventually dissipated.
In 2046, the SETI Institute received an intelligent signal from outer space, originating from far beyond tbe Milky Way Galaxy. The message appeared to be a date and time, encrypted in a way that at first made no sense when converted to English. Professor Rayleondard Usima, a scientist at SETI, attempted to convert the message to ancient hieroglyphs, suggesting that the English language was far “too new” for a message that may have traveled millions upon millions of light years. After months of trial and error, the message was finally decoded using a mix of proto-Hebraic and Ancient Egyptian text - January 19th, 2048 at 3:00 PM. No one knew what to expect on this date, but the citizens of the world prepare for several different possibilities.
With the help of Professor Usima, the Ebonheart Pact begin developing terraforming technology and set their eyes to the stars. Their goal: to reduce the global reliance on Earth’s dwindling natural resources by mining nearby planets and asteroids, and if possible move to a new planet entirely. As a result, the first ever C-Class Machina is created, the EPT-C01 “Jord” (pronounced “yord”, being Norwegian for “earth”). A dozen of the Jord are produced and sent via spacecraft to the planet Jupiter for testing, along with a modest team for the testing to be done on the planet. The particular place of interest is Jupiter’s giant storm, which Vernier’s top scientists believe can be harnessed for nigh-unlimited energy.
On January 19th, 2048, the time for the message to be fulfilled came. At 3:00 PM EST, the world tuned in to their various media outlets and set their sights to the sky, waiting in anticipation for whatever was to come. Global silence, worldwide blackouts. Everyone was prepared. The day would go down in history as Dark Wednesday. Just as the clock prepared to roll off 3:00 PM , a sound finally filled the silence, likened to that of a blaring trumpet. A massive spacecraft, shining vibrantly, came into view above the city of New York. One after one, similar ships began appearing over every major city on Earth. This was mankind’s first interaction with the ancient extraterrestrial race known as the Eden.
Appearing completely identical to humans, the Eden identified themselves as the forerunners of all life on Earth, with articulate planning going into both the creation and destruction of humankind. Plans, however, had changed for the ancient race. Their homeworld, two and a half million light years away, had been destroyed. Earth was their final refuge, and they intended to occupy the planet whether accepted with hospitality or hostility. With peace and the safety of their people at heart, the Eden were welcomed to Earth and brought with them amazing technologies that spurred an economic jump that ushered in an era of unparalleled growth. Cities took to the skies, medical technology cured most of life’s most deadly diseases, such as cancer and AIDS. The world, despite all the tension between the United Nations and Ebonheart, was at peace.
The Eden’s technology was nothing short of an enigma. World powers wanted to know what it was, if they could use it for themselves. Greed had once again infected the waters of peace, and soon the fighting began. Rogue groups began attacking Eden facilities, with attacks taking the lives of military and civilians alike. Outraged, High Chancellor Apollos, the leader of the Eden, strikes a deal with Vernier Ebonheart: take six glass orbs, called the Pieces of Eden, and get them off Earth. Ebonheart accepted the proposal, and with an Eden ship, fled to Jupiter where the Jord team had constructed the first of many settlements. Feeling betrayed by their leader, the Eden have Apollos executed and join forces with the United Nations in an effort to combat the Ebonheart Pact, deemed traitorous for “stealing” the Pieces of Eden. From here on, the Ebonheart Pact became known as the Ebonheart Empire.
Using what technology they had at their disposal, the Eden help the forces of Earth create Machina of their own, far more powerful than the Jord. These machines would become known as the Lancea and the Telum. These Machina would fall under the M-Class, and would become the staple unit of the Harbinger Union - what was formerly the United Nations. Meanwhile, Vernier Ebonheart teamed with Rayleonard Technologies and began developing militant Machina of his own, resulting in the Enfer and the Orage being created. The year was 2052, and an arms race of epic proportions had just begun.
Advanced in their own ways, Harbinger and Ebonheart clashed in terrestrial battles, eventually taking to the stars. The Sol System (the planetary system around Earth’s sun) had been opened up to the rest of the galaxy via Relay Stations, an ancient and powerful means of jumping between worlds and other galaxies. As mankind spread, both factions grew, and the battles between them became more deadly. No battle was more deadly than the Battle of Honor Hall, which saw the deaths of everyone that was on the colony at the time. A staggering 11.5 million people would be lost in the tragedy, and the colony was lost to the nearby star it siphoned energy from.
Ebonheart, finally learning how to harness the power of the Pieces of Eden, excelled in power in ways that were unimaginable. Their Machina became unparalleled, with many powerful S and G-Class suits produced.Harbinger was eventually pushed back to Earth, with the two sides engaging in battle after battle. Countless lives were lost, and eventually the very planet suffered. Now out of natural resources that were safe to collect, the planet became a crippled and desolate wasteland. Within ten years, the once beautiful blue planet looked like Mars. Harbinger, prior to this event, had moved the people of Earth to large space colonies - the largest of which was Aeternus. Harbinger, lacking natural resources, began to dwindle as the Empire flourished due to their harnessing of the Pieces of Eden. Due to the differences in ideology, as well as the wrongful execution of Apollos, the Empire refuses to aid Harbinger in any capacity.
The nature of battles soon changed, with each side in a race to collect and secure crucial resources. The fighting was eventually capitalized upon, with corporations injecting their own pilots and customized Machina into the fray and televising the battles. These became known as Gauntlet Fights, with the most famous location for battles being the coliseum-like colony of Gauntlet itself. Rayleonard would go on to produce many powerful Machina for the Gauntlet Fights, but none would be more powerful than the one and only SGS-Class GF-X1 “Redeemer” - one nigh-invincible machine created to put an end to the bloodshed and, per it's namesake, redeem all of mankind. Modeled after the traditional Samurai, the Redeemer boasted technology that made it near-invincible in combat. As such, it was sought after by all - and often participated in Gauntlet Fights for the highest bidder.
On July 16, 2067 the Gauntlet Colony was attacked by an unknown force (the Assault on Gauntlet). Armed with technology rivaling that of the Pieces of Eden, the enemy obliterated the colony and the Redeemer was forever lost. Now, three weeks later, Harbinger points the blame for the attack on Ebonheart. Vernier’s daughter, having taken command of the empire following his death in the incident, is quick to denounce these claims. Instead, she in turn points the finger back to Harbinger, citing Cullen’s greed for power and hate for her father as the catalyst for the attack - the Redeemer would make Cullen and Harbinger unstoppable. War between Harbinger and Ebonheart was officially declared on July 22, 2067.
Note: You will not find a chronological timeline within this post, simply because Redeemer was founded with a CYOA (Create-Your-Own-Adventure) mentality. Battles are left ambiguous, except for the Battle of Honor Hall and the Assault on Gauntlet, to allow you to play with different stories on your own. Certain events, if held by enough characters, will be added to a timeline in the future.
Jul 6 2015, 09:05 PM
Note: This big thing is an ever-growing work in progress. If what you're looking for isn't on here yet, #DealWithIt.
MSR CompendiumAlbitz Physics - The Albitz Particle (AP):
Albitz Physics is a collection of fundamental laws that govern various technologies in Mobile Suit Gundam: REDEEMER. All weapons, shield systems, batteries, etc (apart from Vector Industries Ether technology) operates within MSR’s Albitz Physics, and therefor all operate using the most crucial of energy sources - the Albitz Particle. Discovered by Dr. Matthäus Albitz, the equation governing all of Albitz physics is 6/2He + 4/1H --> 8/2He + A
, with the energy produced by this standardized example being 36.70 mega-volts.
Most mobile suit batteries do not produce this much power, instead they hover around a mechanically limited output of 18 mega-volts, though systems such as TRANS AM allow mobile suits to utilize an AP power sources full power. It is important to note that, because of the dangers of such technology, that no power source using Albitz Particles can surpass the 36.70 mega-volt limit Dr. Albitz proposed. Nuclear reactors however, under Albitz physics, always operate at full capacity unless specifically tuned down.(Mobile Suit specs should include at least a mobile suits power in kilowatts, though “unknown” outputs will be allowed depending on the circumstance. If you need help calculating your kW, please PM Kenji)Ultra-compact AP Battery (UCAP-B):
A majority of mobile suits run on a single UCAP-B, as generators themselves are very hard to maintain on a mobile suit. This gives the machine an operation time of 2 full Earth-hours with normal use, and 1 full Earth-hour under heavy operation time while at max output (and also typically in combat). This time frame can change depending on how little or many beam-type weapons are used, as well as their complexity. Once the battery has drained, it must be recharged before it can be used again. Mobile weapons that use an UCAP-B have an advantage over the SAP-EG because they can be changed easily, but this comes at the cost of less operation time.Standard AP Energy Generator (SAP-EG):
Like the Ultra-compact AP Battery, the Standard AP Energy Generator is a staple in mobile weapon technology. The generator works by creating a flow from the interactions of a specially coated magnet spinning in a coil of wires densely coated in A-Particles. A Generator on the other hand will keep producing electricity as long as there is some force moving the magnet in the coil of wires. SAP-EG’s are capable of operating twice as long as the UCAP-B (4 full Earth hours under normal use and 2 under max output or combat scenarios), however they take several hours to replace.(The UCAP-B is a staple power source for the UNE, Ebonheart and Harbinger factions. The UNE, however, favors the use of the SAP-EG.)AP Drive (AP-D):
Unlike the UCAP-B or the SAP-EG, the AP Drive can produce an almost unlimited quantity of energy if the drive is not push to its breaking point. This powerful system was created on Mars under the Ebonheart Pact. This rare power source is an Ebonheart exclusive due to its complexity in design and the scarcity of the resources required to create it. They are also rare within the military ranks, reserved for high ranking elite officers. Replacing a broken AP-D, like the SAP-EG, is its biggest crutch due to time constrains.AP Tau Drive (AP-TD):
In a attempt to replicate the AP-D, the Ebonheart Pact’s Research & Development sector created the AP Tau Drive (AP-TD). Although they were not able to replicate the unlimited energy production, they were able to produce was a power source that had a operation time that was triple the amount of the UCAP-B (6 full Earth-hours under normal use, 3 under max output and combat situations). During early testing, the AP-TD made AP energy toxic to humans when used in beam form for weaponry, however newer advancements though have caused this effect to be not a issue any more.
The AP emissions produced by a AP-TD are red for prototypes and orange for current mass production models. There is also the True AP Tau Drive, with the major difference between the two being it’s emissions trail being green with pink beam weaponry. Rumors exist of gold AP trailed AP-TDs, however the effects remain unknown.Helghesian Plasma Power Core (HPPC):
The standard in Helghesian mobile suit power, the HPPC is a powerful energy core created to utilize raw plasma found in its various forms throughout the cosmos. The HPPC works by absorbing plasma through an intake vent, which is then ran through a series of heavy rings made of a highly conductive alloy. At the center of these rings is a super-heated blade and a secondary chamber, containing a plasma torch. The blade cleaves pieces of the plasma-charged metal into the chamber, with the shrapnel being subjected to the intense energy of the plasma field within the chamber. This breaks the shrapnel down into its atomic molecular level, providing the suit with power.
It is unknown how much energy the HPPC is able to generate before the rings are completed cut away, rendering the mobile suit immobile, however it is believed to be just above par with the Ebonheart's AP-TD.
Jul 3 2015, 03:47 PM
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Heya, heya, heya Redeemer family!<p>
It has now been <b>TWO</b> weeks since our official re-opening, and if I do say things have been going rather swimmingly~!<p>
Activity is at an all-time high given the fact that we've just opened our doors, drawing in <b>AMAZINGLY</b> active crowd of 15 (25, counting those who use sub-accounts, but we won't count subs~). So thank you, and I really <b>really</b> mean <b>THANK YOU</b> to you - the members of MSR, both old and new - for making this relaunch so awesome and successful.<p>
So what's next for the site? One might wonder. Well, I'm fairly squared away on the overall central plot of the site, so we know there will be plenty to do on that end. In the meantime, I'm brainstorming ways to reward the members of MSR (that's you~!) for all the awesomeness you're bringing aboard. This will include things like OTMs (if you dunno what that means, it means "of the months") to recognize characters, mecha, threads and more that you guys all put together. I'm also tossing around mecha-giveaways for certain contests and reaching particular milestones.<p>
All in all, that's it for this weeks update!<p><p>
Catch you fabulous fabtastic people later,<p>
OH YEAH, also <b>AUGUST 12 is MSR's first birthday</b> despite having been closed for a while. So drop by for the birthday and maybe we can party with a game of Cards Against Humanity or something in the group chat!
Jul 2 2015, 10:58 AM
So here's a fun little game that came out of early morning shenanigans with Hazel and a few of our friends.
The rules are simple - go to Google images, and type in your first name followed by "glamour shot" without the quotations.
Then, drop in here and post the BEST picture you can find. Make use of the IMG tag!Helpful sites:
Kenji will go first~
Jun 28 2015, 10:53 AM
Okie dokie, MSR! Today's help topic is going to be on proper filling out of the Mini Profile! ^^
First and foremost, if you haven't
seen it yet, is what exactly the site Mini-Profile looks like. It's this snazzy thing
right here if you hover over a user's avatar:
Right off the bat you'll notice a few obvious things, they are:
- A "USERNAME is Online/Offline" section
- A 170x100 icon
- An age
- An occupation/title section
- A faction indicator
- And 4 links labeled App, Weapon, Plotter and Theme.
This is, of course, apart from the obvious marks of the account username (in the black bar) and your member group indicator at the bottom of the white box.
So, in order to properly fill this out, here are some simple steps to follow!
First, go to your control panel. If you don't know how to access that, you simply click on your name in the navigation bar!
After you get there, you'll encounter a page that will look similar to this one:
You'll notice one of the options under this tab is titled "EDIT MY PROFILE"
. You're going to want to click that, which will bring you to a page that has several different fields - including Date of Birth, Website URL, Skype Identity and all that jazz.
Don't worry about these for now, they aren't important to the Mini Profile. Instead, scroll down a little bit on the exact same page
and you'll find fields like this:
Now, the description of these sections are pretty self-explanatory.
- Gif Image: A 170x100 Gif This absolutely MUST be 170x100, otherwise it will screw up the Mini-Profile.
- Application: Character App Link Simply put, the link to your character application goes here. If you're only using one account for all your characters, put the link to your MAIN character here.
- Alias: Your OOC Name This should be your CBOX name!
- Age: Character Age The age of your character, obviously.
- Occupation: Character Occupation The occupation your character currently holds.
- Affiliation: Character Faction This is a drop down selection, and features all of the factions on MSR so far. Pick the faction your character belongs too!
- Plotter: Character Shipper/Plotter Thread A link to a character plotter, if you have one. If you do *NOT* have one, you can leave it blank or link your character application again.
- Theme Song: Youtube URL to your character theme A YouTube link to what could be considered your character's "theme song". If you don't have one, forgo this section~
- Mobile Weapon: Character Mobile Weapon Link The URL to whatever mobile suit you are using should go here! If it's an Mass Production suit, please put the link to the MP thread it belongs to.
Hit the "AMEND MY PROFILE"
button at the bottom, and you're all set! Congratulations, you just filled out your MSR Mini-Profile!
If you're having any issues, please feel free to post here or PM me and the Staff will help you get set up!
Active: Oct 20 2015, 08:01 PM